GUILDS
To join a guild, simply react to the matching emote at the bottom of #❓-how-to-join and then check the pinned posts in the corresponding guild channel to get started.
Founded in Era 2, the Slayers provides diverse PVP and PVE combat. The Slayers are also incredibly well-known for protection and body recovery.
Founded in Era 2, the Merchants provides a community to trade, earn gold and manage a shop. The Merchants periodically host one of the server's biggest events - the Auction.
Founded in Era 2, the Builders provide a creative space for learning to build or showing off already acquired skills through attending classes or completing commissions for other players.
Founded in late Era 2, the Rangers provide a nature-loving community consisting of real life and in-game nature badges, community service events and social mini-games.
Founded in Era 3, the Explorers involve exploring the map, hiding stashes, and finding other player stashes based of their clues. Lox Races and Pentathlons are staple events.
Founded in Era 4, the Hobbits provide roleplay with cooking, socializing, exploring, fighting and building quests in order to achieve a personal Hobbit Home and gear fit for an adventurous Took.
Founded in Era 8 as a Club and promoted to Guild status for Era 9, the Mages involve PVP and PVE combat with magic gear from one of Irongate's newer biome releases - the Mistlands.
Comfy Clubs are not guilds, but they are organized Clubs aspiring to become a Guild. They provide additional engaging content to complete outside of the existing Guilds. To support a Club become a Guild, start ranking!